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REFERENCE / MINECRAFT DUNGEONS II

Melee weapon stats.

Browse normal and pure jump attack stats, and inspect each weapon’s combo.

All weapons

Weapon / familyBase DPSDamageCombo timeHit sequenceJump DPSJump damageJump interval
51.9581.12 s14 + 8×3 + 2029.7220.740 s
51.9250.48 s2537.8280.740 s
51.7250.48 s2537.8280.740 s
51.1581.13 s14 + 14 + 15×227.0200.740 s
49.7581.17 s14 + 14 + 15×227.0200.740 s
47.2581.23 s14 + 8×3 + 2029.7220.740 s
44.0801.82 s12×2 + 12×2 + 16×216.2120.740 s
43.5801.84 s12×2 + 12×2 + 16×216.2120.740 s
43.0621.44 s9×2 + 9×2 + 13×232.4240.740 s
42.6621.46 s9×2 + 9×2 + 13×232.4240.740 s
41.6400.96 s4054.1400.740 s
41.6400.96 s4054.1400.740 s
39.5601.52 s9×2 + 9×2 + 12×229.7220.740 s
37.5531.41 s15 + 15 + 2329.7220.740 s
37.1521.40 s14 + 16 + 2228.4210.740 s
36.1491.36 s14 + 14 + 2129.7220.740 s
35.3822.32 s26 + 26 + 3035.1260.740 s
35.3701.99 s10×2 + 11×2 + 14×232.4240.740 s
35.3481.36 s12 + 14 + 2227.0200.740 s
35.1521.48 s14 + 16 + 2232.4240.740 s
34.9902.58 s15 + 15 + 6040.5300.740 s
34.9902.58 s15 + 15 + 6040.5300.740 s
34.7702.02 s6×3 + 8×3 + 2829.7220.740 s
34.7702.02 s6×3 + 8×3 + 2829.7220.740 s
34.2702.05 s20 + 20 + 3027.0200.740 s
33.9621.83 s18 + 18 + 2629.7220.740 s
33.6782.32 s24 + 24 + 3035.1260.740 s
33.5441.31 s13 + 13 + 1827.0200.740 s
33.4441.32 s13 + 13 + 1827.0200.740 s
33.2481.45 s12 + 14 + 2227.0200.740 s
33.1581.75 s28 + 3032.4240.740 s
33.1581.75 s28 + 3032.4240.740 s
33.0621.88 s18 + 18 + 2629.7220.740 s
32.9662.00 s18 + 20 + 2832.4240.740 s
32.9662.00 s18 + 20 + 2832.4240.740 s
32.8702.13 s20 + 20 + 3027.0200.740 s
32.5782.40 s22 + 26 + 3032.4240.740 s
32.5782.40 s22 + 26 + 3032.4240.740 s
32.4481.48 s14 + 14 + 2032.4240.740 s
31.8431.35 s12 + 12 + 1929.7220.740 s
31.6561.77 s16 + 16 + 2437.8280.740 s
31.5541.71 s15 + 17 + 2232.4240.740 s
31.4561.79 s16 + 16 + 2437.8280.740 s
31.4601.91 s15 + 25 + 2033.8250.740 s
31.3601.92 s15 + 25 + 2033.8250.740 s
31.0551.77 s15 + 15 + 2540.5300.740 s
31.0551.78 s15 + 15 + 2540.5300.740 s
29.8541.81 s14 + 16 + 2447.3350.740 s
29.4421.43 s6×2 + 6×2 + 9×218.9140.740 s
29.0421.45 s6×2 + 6×2 + 9×218.9140.740 s
28.9541.87 s14 + 16 + 2447.3350.740 s
28.7541.88 s18 + 18 + 1824.3180.740 s
28.71043.62 s16×5 + 2424.3180.740 s
28.7541.88 s18 + 18 + 1824.3180.740 s
27.9351.25 s3537.8280.740 s
27.0542.00 s15 + 17 + 2232.4240.740 s
25.51144.48 s18×5 + 2432.4240.740 s
25.0351.40 s3537.8280.740 s

READING THE REFERENCE

Understanding melee attacks

Damage tells you how hard a combo hits. Timing tells you how often you can repeat it.

Damage, time and DPS

Combo damage adds every normal hit. For example, 6×2 + 6×2 + 9×2 is six hits for 42 damage. Combo time is the time needed to chain the full attack sequence, including speed adjustments and cooldowns. Base attack DPS describes damage per second when repeating that combo.

Normal attack DPS covers the full normal combo. Pure jump attack DPS covers repeated jump attacks. Effects and enchantments are excluded. Times are rounded; DPS retains the chart’s reported values.

What the measurements reveal

Spectral Spear has the highest normal attack chart DPS at 51.9, with 58 damage in a 1.117-second combo. Mob Mallet deals 114 damage per combo, but its 4.48-second chain delivers 25.5 DPS. More damage per combo does not necessarily mean more damage per second.

Use combo time to understand commitment and DPS to compare sustained attacks. Reach, effects and the rest of your build still matter when choosing a weapon.

Variant timings and delays

Each hit variant has its own duration, hit times and post-delay. The timing table shows hits relative to the start of that variant. Initial delay and post-delays also contribute to the full combo.

Both spears deal 58 combo damage. Short Spear takes 1.229 seconds; Spectral Spear takes 1.117 seconds. These corrected values replace the previous estimates. Rounded variant times can differ slightly from the chart’s reported combo duration.

Pure jump attacks

Pure jump attack DPS is jump attack damage divided by the repeat interval. The current chart uses a shared 0.740-second interval. War Hammer and Heartbreaker each deal 40 damage, giving 54.1 DPS. This measures repeated jump attacks without normal combo hits.

The contributor’s jump model gives roughly 2.48 blocks of height, a 0.538-second normal jump, an earliest jump attack about 0.02 seconds after jumping, and about 0.45 seconds of recovery. A perfect jump attack takes roughly 0.75 seconds. Jump-cancel combo DPS is not included. Snapshot: October 7, 2026, from the visible Melee Stats tab. Chart values take precedence where sources disagree.

Credit

Credit to Hybrid / ruben_elia on Discord for capturing and compiling the melee weapon measurements.